Art <--> Design <--> Mechanics <--> Narrative <--> Sound
Full Alignment Throughout Production
A proven game developer with eight years of experience leading remote, cross-disciplinary teams to ship eight completed games on time and on target. I specialize in bridging the gap between creative vision and technical execution, ensuring that ambitious projects not only get off the ground, but cross the finish line
Key Achievements
- Led a team to victory in the prestigious Godot Wild Jam—scoring top marks in every category, and delivering a polished, award-winning project under a tight deadline.
- Founded and manage the Godot Network private developer community, curating a talent pipeline of veteran developers and artists.
- Shipped multiple narrative-driven games featuring impactful plot + character development and full VO production.
With a 100% completion rate, I leverage my full-stack game dev knowledge to streamline pipelines, unblock teams, and ship exceptional games.
Core Skills
- Game Production: Risk Mitigation, Vendor & Talent Management, QA Pipelines
- Project and Team Management: Agile / Scrum, Digital Stand-Up Meetings, Roadmaps & Sprint Planning
- Software: Jira, Trello, Asana, Confluence
- Game Design: Feature Brainstorming, Game Design Documentation, Scope Control and Reduction
- Software: Notion, Miro, Milanote
- Technical Design: Mechanic Design, Constraints and Solutions, UI Implementation
- Software: Unreal Engine 5 (Blueprints), Unity (C#), Godot (GDScript), Figma (UI / UX Design), Git (Version Control)
- Narrative Design: Linear Story Development, Branching Dialogue (Twine), Quest Systems, VO Direction
- Software: Obsidian, Microsoft Word, Scrivener, Twine
- 3D: Asset Creation (Environments and Props)
- Software: Blender, SolidWorks
- 2D: Logo Design, Decal Illustration, Textures for 3D Models
- Software: Adobe Photoshop, Adobe Illustrator, Krita

