Genre: Narrative, simulation, Tone: Reflective, accepting, Description: A man nearing the end of life reflects on memories, feelings, and relationships that remain tied to objects.
Project
My Roles
- Writer: Wrote the story and dialogue, and all publishing copy including logline and synopsis.
- Producer: Managed a team of five (+ programmer, 3D artist, composer-sound designer, VO artist)
- UI Designer: Designed and programmed the splash screen, main menu, and HUD.
Skills Utilized
- Narrative Writing (Microsoft Word)
- In-engine Development (Godot Engine)
- Programming (GDScript)
- UI / UX (Figma)
- Graphic Design (Adobe Photoshop)
- Team Collaboration and Management (Discord)
A disabled man in his final years reminisces on the contrasts of life as he learns to let things go.
SYNOPSIS
Edward Leech is a survivor of rheumatoid arthritis (RA) who once fell in love with his nurse. While the disease has slowed, other happinesses of life have halted, and each materialistic product in his home is a reminder of people and times that only exist in memories. Utilize your energy carefully as you move and sell items to improve Edward's mood by letting things go, for a clear mind may find new joys in the time that remains.
This title was developed in nine days for the 69th edition of the Godot Wild Jam.

