Genre: Survival, adventure, Tone: Lonely, cold, Description: A narrative-driven 2D top-down game with warmth as a survival metric. The player finds voiced-over story fragments throughout the adventure as they attempt to find safety.
Project
My Roles
- Producer: Managed a team of four (+ programmer, 2D artist, composer-sound designer)
- UI Designer: Designed and programmed the splash screen and main menu.
- Writer: Splitting the narrative tasks with the hyper-talented composer-sound designer (whose daughter voiced the main character!), I wrote the poem for the ending scene, and all publishing copy including logline and synopsis.
Skills Utilized
- Narrative Writing (Microsoft Word)
- Project Management (Trello)
- Team Collaboration and Management (Discord)
- In-engine Development (Godot Engine)
- Programming (GDScript)
- UI / UX (Figma)
- Graphic Design (Adobe Photoshop)
An eight-year-old girl must adventure through the frostbiting cold to survive an unforgiving—and unforgivable—world.
SYNOPSIS
In her earliest years, a toddler was nurtured in an insulated house with central heating, a stuffed fridge, and loving parents who ensured the securities of the modern world would protect their child until a time came when she could take care of herself.
Electricity was gone for a day. Then a week. Then a month. With foggy breaths, those securities disappeared. In their quest for food, her parents succumbed to the cold. And a time indeed came when she needed to take care of herself.
At eight years old, the girl must now abandon her childhood to traverse through the same villainous frost and seek out whatever's out there in the cruel beyond, for it may be the woman who she was meant to be ten years later.
This title was developed for the 64th edition of the nine-day Godot Wild Jam.

