Survivor's Flame

Genre: Survival, adventure, Tone: Lonely, cold,
Description: A narrative-driven 2D top-down game with warmth as a survival metric. The player finds voiced-over story fragments throughout the adventure as they attempt to find safety.

Project

My Roles

  • Producer: Managed a team of four (+ programmer, 2D artist, composer-sound designer)
  • UI Designer: Designed and programmed the splash screen and main menu.
  • Writer: Splitting the narrative tasks with the hyper-talented composer-sound designer (whose daughter voiced the main character!), I wrote the poem for the ending scene, and all publishing copy including logline and synopsis.

Skills Utilized

  • Narrative Writing (Microsoft Word)
  • Project Management (Trello)
  • Team Collaboration and Management (Discord)
  • In-engine Development (Godot Engine)
  • Programming (GDScript)
  • UI / UX (Figma)
  • Graphic Design (Adobe Photoshop)

An eight-year-old girl must adventure through the frostbiting cold to survive an unforgiving—and unforgivable—world.

SYNOPSIS

In her earliest years, a toddler was nurtured in an insulated house with central heating, a stuffed fridge, and loving parents who ensured the securities of the modern world would protect their child until a time came when she could take care of herself.

Electricity was gone for a day. Then a week. Then a month. With foggy breaths, those securities disappeared. In their quest for food, her parents succumbed to the cold. And a time indeed came when she needed to take care of herself.

At eight years old, the girl must now abandon her childhood to traverse through the same villainous frost and seek out whatever's out there in the cruel beyond, for it may be the woman who she was meant to be ten years later.

This title was developed for the 64th edition of the nine-day Godot Wild Jam.

Gallery

Main menu: I set and designed the visual tone of the game's UI, and integrated fonts, graphics, and functionality to start the game, access the settings menu, adjust the volume, see the credits and controls, and exit the game. My UI work became more ambitious jam-after-jam, including the splash screen I'd design for each project. The 2D top-down game design revolved around a lone girl navigating through a cold exterior to find warmth and permanent safety. She eventually locates a settlement. With limited contributions from the artist in this jam, I became creative with the win condition sequence, and utilized a stock video beneath my written poetry. I took more of a hands-on role with graphic design this jam, creating the logo and manipulating a stock photo to fit within our tone. The game attracted a lot of attention as a result, and was one of the most reviewed games of the jam. I created and managed tasks on Trello for the team, ensuring that progress was visual for motivation, and all information discussed in our Discord server was centralized.

UI Design

Splash Screen and Main Menu