Genre: Side-scroller, Tone: Lighthearted, quirky, Description: A ābeat-the-clockā game set in a futuristic space train.
Project
My Roles
- Producer: Managed a team of five (+ artist, two programmers, composer)
- UI Designer: Designed and programmed splash screen, main menu, opening narrative sequence, and closing win condition screen.
- Writer: Created the main character, wrote the backstory, opening narrative sequence, win condition text, and all publishing copy including logline and synopsis.
Skills Utilized
- Narrative Writing (Microsoft Word)
- Project Management (Trello)
- Team Collaboration and Management (Discord)
- In-engine Development (Godot Engine)
- Programming (GDScript)
- UI / UX (Figma)
- Graphic Design (Adobe Photoshop)
Violet has locked herself in the back of her space train, and needs to get to the front before it implodes, so... huh?
SYNOPSIS
Violet de Mercury is a space and time traveler collecting things all over the galaxies, but a mere routine cleanup has gone terribly awry when a chip from an asteroid blasts her space train. Now each car is locked, the locomotive's speed is lowering, and once it hits zero, swoooosssshhhāit no longer exists.
Watching Johnny Carson on her 1950s Earthling television set is now out of the question as she must collect passcards and progress car after car towards the conductor's station, and step on the 31st century equivalent of gas.
This title was developed for the 59th edition of the nine-day Godot Wild Jam.

