Genre: Narrative, puzzle-platformer, Tone: Surreal, thoughtful, Description: A surreal adventure through a dream world in the mind of a burnt-out man.
Project
My Roles
- Producer: Managed a team of four (+ programmer, artist, composer-sound designer)
- Writer: Created the main character, wrote the backstory, opening narrative sequence, win condition text, and all publishing copy including logline and synopsis.
- UI Designer: Designed and programmed the splash screen and main menu.
- QA Tester: Performed a QA test at the beta stage, and made code / engine corrections to eliminate bugs and improve gameflow.
Skills Utilized
- Narrative Writing (Microsoft Word)
- Project Management (Trello)
- Team Collaboration and Management (Discord)
- In-engine Development (Godot Engine)
- Programming (GDScript)
- UI / UX (Figma)
- Graphic Design (Adobe Photoshop)
A blind man finds a childhood friend in a dream, who explores his mind and makes him confront his reality.
SYNOPSIS
Down on his luck, Lester Broom only finds comfort in one thing: sleeping.
In his dream, a hooded child finds himself in the Sandlands, and begins to scour the drifty world for musical notes to arrange the many songs of the skies. However, these may not be easy to find, and instead the child may come across memories that reflect who Lester Broom, regular husband and citizen, really is.
This title was developed for the 60th edition of the nine-day Godot Wild Jam.

