Piece to Find

Genre: Narrative, puzzle-platformer, Tone: Surreal, thoughtful,
Description: A surreal adventure through a dream world in the mind of a burnt-out man.

Project

My Roles

  • Producer: Managed a team of four (+ programmer, artist, composer-sound designer)
  • Writer: Created the main character, wrote the backstory, opening narrative sequence, win condition text, and all publishing copy including logline and synopsis.
  • UI Designer: Designed and programmed the splash screen and main menu.
  • QA Tester: Performed a QA test at the beta stage, and made code / engine corrections to eliminate bugs and improve gameflow.

Skills Utilized

  • Narrative Writing (Microsoft Word)
  • Project Management (Trello)
  • Team Collaboration and Management (Discord)
  • In-engine Development (Godot Engine)
  • Programming (GDScript)
  • UI / UX (Figma)
  • Graphic Design (Adobe Photoshop)

A blind man finds a childhood friend in a dream, who explores his mind and makes him confront his reality.

SYNOPSIS

Down on his luck, Lester Broom only finds comfort in one thing: sleeping.

In his dream, a hooded child finds himself in the Sandlands, and begins to scour the drifty world for musical notes to arrange the many songs of the skies. However, these may not be easy to find, and instead the child may come across memories that reflect who Lester Broom, regular husband and citizen, really is.

This title was developed for the 60th edition of the nine-day Godot Wild Jam.

Gallery

Main menu: I set and designed the visual tone of the game's UI, and integrated font, icons, and functionality to start the game, access the settings menu, adjust the volume, see the credits and controls, and exit the game. Art production: Along with producing the other departments of the team, I collaborated with our artist, instructing which assets were needed for our intended design, and organized them for delivery to our programmer for in-engine integration. Story: I wrote the story and dialogue... ... which were voiced over and integrated into the game by our superstar programmer. I led game design discussions and wrote the GDD. With a self-starting team, worked over a tight nine-day development cycle to realize our ambitious design that relied on mechanics, art, story, voiceovers, music, and sound. The narrative game has a strong relationship with music, where collecting musical nodes adds a layer to the background music. I collaborated with the composer-sound designer to achieve this functionality. During the beta stage, I did QA testing: ensuring collisions (red tiles) were working as intended, adjusting z-indexes for proper draw order, and making minor tile set changes for improved gameflow. I created and managed tasks on Trello for the team, ensuring that progress was visual for motivation, and all information discussed in our Discord server was centralized.

UI Design

Splash Screen, Main Menu, Opening Narrative

Game Design Document

Piece to Find: GDD (PDF Download)