Genre: Casual, puzzle-platformer, Tone: Minimalistic, futuristic, Description: A puzzle-platformer to help cultists ascend to a digital afterlife.
Project
My Roles
- Producer: Managed a team of four (+ programmer, composer, sound designer)
- UI Designer: Designed and programmed the splash screen, main menu, and HUD.
- Writer: Wrote the backstory and all publishing copy (logline, synopsis, description)
Skills Utilized
- Project Management (Trello)
- Team Collaboration and Management (Discord)
- In-engine Development (Godot Engine)
- Programming (GDScript)
- UI / UX (Figma)
- Graphic Design (Adobe Photoshop)
- Narrative Writing (Microsoft Word)
In a digital future, believers need light—and your help—to ascend to the next world.

SYNOPSIS
In the newWorld, money has ceased to exist, digital consciousness has solved hunger and survival, and physical space has become more about simplicity than art. But as society evolves, it may revolve all the way around, and in this future, all that matters is the search for light—for it may lead to enlightenment.
The final cultists of this sole ideology have entered worlds where the last lights in existence remain. However, in worship of their higher power, they have committed their sights to the ground and may only walk as far as the eyes can see. Control the perspective and environment to guide these believers towards the light they seek, and help them ascend to the promised land.
This title was created for—and won—the 61st edition of the Godot Wild Jam.

